Friday, November 26, 2010

Creativity Game Reflection

How does the creativity game model help in Creativity

Our Creativity game model works mainly on visual appeal, allowing the player to extend their visualisation to observe and think of how to react to the situation, resulting in a sense of awareness raise within the players mind and thus increased creativity.

As our game comes with a visual, memory and mathematical format, the player will be required to change their thinking concept throughout the game play. In Visual mode, players are able to visualize such as able to create a box out from the imagination. In memory, players able to remember what are the certain things that take place, colors, etc. In Math, Players are able to think logical or able to make sense out of something. Thus, a player’s creativity mind is connected when these three comes to part of play. For example, A person is able to visualize of a certain object by remembering of what he use to see through his memory follow by tapping to the power of visualization to allow transformation to take place among that object and by tapping to math, the theory of adding, subtracting, multiplying or even reversing, a new creative object is finally being created.

Other than the above three modes, our game also enforce on the player to react to these visualization, e.g. typing the action words during the first stage of the game play. With these, players are able to interact to what they see with the environment and similarly when tapping into their inner conscious mind, they are able to co interact with their conscious, imagination and such. Hence, allowing our player to utilize on the visual to reach creativity with the fullest potential.

How does the creativity game model help in Studio Game

Our creativity game model works on the interaction with the environment. Through our creativity game model, we are able to make use of this “interacting with the environment” concept and implemented the idea of shaking our mouse to shake the zombie off when get caught by them for our studio game.

We also have the lights of flare gun event whereby at the event of lights, zombies will back off from players as they are scared of lights. Similarly this in turn, we made use of how zombie will react to the situation if the player were to spawn off something to them.

For our studio game, we tried to make sure that it is as interactive as possible to the player so that they can be engaged fully into the environment. Without a proper interactive game environment, players will not find the game fun and will be even less to be willing to get themselves to be interacting with the game play. Therefore it is necessary to add in as many realistic style of game play elements as possible so that the player are able to tap onto the game subconsciously utilizing it to the extent that it is how their subconscious mind are the ones co interacting it with the game.

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