Tuesday, September 28, 2010

Final Blog Entry for Sem 1:

Final Blog Entry for Sem 1:

History and theory of ideas, the purpose is for us to take note of what is going on, capture the idea on the different areas that we find it interesting and design it in our way that makes the whole original outlook look unique. The idea of looking at one picture, frame it and seeing it as a whole different picture will be one of the way to create the different types of medium as we now have see it.

The first thing that I learn is that most of the genre always shares a certain connection among one another. Because after being properly introduced to so many types of genre I realize that despite all the genre have some form of connection to one another, there are something special in each and one of the genre. One of the examples that I will use is fairy tale and fantasy, both are in common on the use of characters “acting as a function in the story”, they do not have a particular type of personality or character but rather act as a function, in the story of Rapunzel, the reason why she exist is because she (acts as a function) of stairs by dropping down her hair from the top of the tower for people to climb. Similarly in fantasy, characters behave as a certain function in the story acting out their struggle towards integration in projected landscape of mind. Despite the common similarities these two

shared, both have something special on its own which makes them stands out on their own type of genre.

Hence this goes to the second thing that I have learn throughout the HTI which is find out what makes a particular type of genre as that genre (e.g. what makes fantasy as fantasy) Despite the common similarities these two shared, both have something special on its own which makes them stands out on their own type of genre. In fantasy, characters stick to a certain archetype like in the lord of rings where there is a hero (Frodo), magician (Gandalf) and among the many rest.

And also fantasy contains more philosophical values as compare to fairytales where such elements is not necessary for fairytales to come to play.

The third which I have learned is that genres are somehow in a way hold by a control setting. To put it simply, it’s like playing a piano; how we play it will result in the different type of genres played by it. If I tune the sound a little louder, a little faster, the result could be a scary music. Therefore the horror genre comes in place. On the other hand, if I play something as little more slowly, softer, the outcome might be a peaceful music which could fits in the genre of fairytales. Similarly as to the different types of genres, there is a way to tune these form o

f genres to shape it. For piano, what you can tune or change is perhaps the speed, loudness so in similar to genres, there is a “method” or way to shape it as well.

The fourth thing that I learn, from what I discover, is that different types of genres contain a certain kind of moods, emotions in it. Just like a piano, different music contains a set of emotions, be it joy, horror or sorrow, a genre is similar to it. For sword and sorcery that an emotion that must fill the audience is wonder where the audience must be amaze by the thing they see, for a horror genre it must contain fear and for alchemy it is the need for balance.

Last but not least is that one always need to take a step forward to go in depth of each genre and then one need to take a step back again to look at the big picture again from a different point of view. As after being exposing to so much knowledge and looking through the presentations I realize how much that I still do not know about the genre and the whole thing of how people are able to make use of such ideas to create something so interesting. The reason why people are able to come up with so many special genres is perhaps people are willing to step out forward not afraid to make something new then willing to take a step back so that one will be a humble learner and able to make rela

tions and connections to the world out of the bigger picture.

Base on what I have discovered, genre are like pieces of music created by many instruments and how one plays with it. In genre, they are adjusted by the different modes. Modes is like a way of doing something, in this case there many different types of modes like mode of imitation, mode of fantasy, mode of order, mode of chaos. Perhaps to some degree, a polarity is connected between the mode order and chaos and it is up to us on where we want to place it.

The genre is just like a bottle itself making the overall outlook appearance but the taste of drink inside will be the mode, it is because of what we can choose to adjust like making the drink sweeter or sourer, the taste of the drink will eventually be different. As for the design of the outward appearance such as the shape or the look of the bottle, it is a mean as to choose who our target audience will be. When one look at the can drink of the (Carlsberg) alcohol, one will notice that the design is not very colourful and is quite plan and dull. The purpose for these is because

the drink is not cater for children to drink in the first place. Drinks that are meant for children to drink will most likely have a colourful style with cartoon to appeal to the target audience. Hence the outward appearance such as the bottle outlook actually is use to represent who its target audience for these type of drink.

Similarly as in relation to form and content, the modes, the juice inside the drink is like the content of the genre and the bottle, the genre is a representation of the form.

As for the current world today, it seems media has move forward greatly due to the advancement in technology and cultural impact. Films now days are often displayed in its fullest to reality in order to fully capture the attention of the audience. The cultural impact on pushing the people to work on its best precision and perfection has cause a great effect in many areas. In films, people often try to make the impossible looks possible in the most realistic way. One example of this is the movie on inception where it shows about the dream world, lifting and folding up the landscape, changing their location and the floating of people and such.

For many genres, it seems that th

e illogical and magical side of modes is slowly losing out as compare to the more logical way of seeing things. This could due to the reason that the world is moving towards the advancement in technology, in education it is often emphasize on the math and science area. As such people who are good in art and design are often belittled and abandon. As such taste and preference of genres had also shifted more to the logical side, as such science fiction, space opera are often more popular as compared to fairy tales and fantasy.

As when one look at the overall picture as of the current world, one will be able to see that the world is always moving towards advancement in technology, motivated by media a

nd politics it seems that the magical wonder of amazement in myth and gods where science cannot be proven is slowly losing its place.

Judging by how fast the world is heading towards technology, gaming will also follow towards that direction. As for right now, we already have consoles and motion sensor where only needs to make a hand movement to allow an action to take place in game. The purpose of technology is to allow people to better educate for machines and the sole reason for machine is to help reduce manual labour. Judging by that, then gaming too will serve under platform for players to reduce work, hence the point and click game or games which just need you to move your hand.

In the future of gaming I believe we could maybe even see games which only requires a person eyes to blink or maybe a psychic sensor where you control the games just by thinking of it.

In graphic, people often wants to works to its best graphic, meaning, making the game feel as real as possible and players often want to feel that the game is as if its real thus in future it will only be natural that games you p

lay makes you feel as though you are living inside the game.

Base on where the pace we are, the ideal futuristic in gaming will be games that require the least amount of labour and games that make you feel it’s as if it is real. However the conflicting irony would be that the definition of “playing” might be lost as there will no difference in looking at the real world thinking as compare to playing a game that is very real and the only thing you need to play is for you to think inside your mind.

Will people eventually lose their grip to the real world if the gaming world has already felt so real?

If everything is moving towards technology, then eventually people would see it as the only means to survive. Then what will the form and content of the media become?

From an individual theory, I believe that the world might shift from mimesis to fantasy. As games starts to get real, preference will change, if one were given two option, meeting a person that is very real in game or a meeting a fairy, a higher probability would be that player will want to meet a fairy reasons for these is that why meet an in game person that feels so real that it makes no difference as to meeting the people in the real world? Hence preference might shifted towards the direction of fantasy and magical from mimesis.

The idea of creativity might eventu

ally blend into these, compare to fairytale and science fiction, there will definitely be a lot of creation out of the logical, mathematical, scientific and such creation in the real world, but in creation out of the magical, illogical and creation without reason to make sense might come in need for media in order to balance out as to what they see in the futuristic technological world.

The people are already and always studying about the world, who knows if they might even come out with ways of boosting creativity of the human mind in the futuristic years.










This is a matrix template that I come out with to help in brain storming technique, the rows holds the idea which I have learned from the presentation and the columns are a scamper to change the current ideas.

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