Sword and Sorcery is a sub genre of fantasy. ‘Sword’ Carries an offensive abilities and ‘Sorcery’ carries the meaning of the world setting and the magical system in the fantasy world where the event set place.
In this genre, characters do not necessary need to carry weapons; they may be able to fight in any kind of form or even fight just by casting magic. However in this genre, there must also be a balance of mimesis (mode of imitation) so that the people are able to relate to this genre and hence there are some slices of reality into this genre as well. The protagonist also goes through a similar format of hero’s journey as well.
How does Sword and Sorcery relate to game design?
The idea of one against a thousand perhaps can be use in games such as showcasing how cool a certain skill or ability is being use when against thousand of mobs, this could give a player a new sense of playing allowing them to feel new superior in the game play.
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