A.I/Robots
Artificial intelligence is the intelligence of the machine or the branch of computer science that aims to create something out from it. In A.I textbook it is defined as the study and design of intelligent agent. An intelligent agent is an “autonomous entity which observes and acts upon an environment (i.e. it is an agent) and directs its activity towards achieving goals (i.e. it is rational).”(cited from Wikipedia
).
One of the things which the AI created is the algorithms
e.g. a light bulb is spoiled, then list down what are the following actions you can do, like you can first check whether the light bulb has fuse, if not check that the wire of switch is connected and so and so, if none of the method works then your last resort will be to change the light bulb.
Simple reflex agent
In the early research, A.I researchers developed algorithm which mimesis the logical side of the human brain when they are playing board game or solving a puzzle especially when thinking up of a solution. Because human beings are so prone into using fast intuitive judgement rather than a conscious step by step of thinking most of the time therefore A.I has manage to take a new step and brought a new perspective of the idea. The idea of A.I also plays a part in robot. Robots are actually machines or force labour by Karel Capek but are more automatically guided to their own intelligence having freedom to a certain extend. To set things to order, people set up the three laws of robots.
– 1st law.- A robot may not injure a human being, or, through in action, allow a human being to come to harm.
– 2nd law.- A robot must obey the orders given it by human beings except where such orders conflicts with the first law.
– 3rd law.- A robot must protect its own existence as long as such protection does not come into conflict with the first or second law.
In conclusion, as time pass; people are able to better make use of their knowledge and to make things better for their life.
How does A.I/Robots relate to game design: The idea of an algorithm is one good way of implementing it to the game design perhaps as game mechanic where players are given some choices to make and the choices that each player made gives a different outcome. It could also use it on the level design like when there is a maze and players are required to make certain pick a certain path to walk each choice they make will some effects on the later part of the game.
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