Tuesday, September 28, 2010

War Fictions/Games 7

War Fictions/Games

Introducing the game on world of war craft it began on the idea of nihilism, which means pointlessness, argues that life is without objective meaning or general mood of despair. The solution to Nihilism is through religious faith and war craft itself is a response to nihilism. When player enters the magic circle of the game they felt that the game is also a sense of nihilism however it affirms their existence within the game and one is able to appreciate the art within the game. When one plays the game, one is also able to create himself as a work of art. Just like in real world, the game itself contains many stereotypes; e.g. Samaritans and the trouble maker and also racism within the game. As there much of the different types of people playing there could results in conflicts. In world of war craft the games makes one feel like going to war is also due to the storyline, environment and having territories or can be driven by political views. Perhaps what makes player keep coming back for more is due to its relation of human nature about nihilism and contains much similarity in regards to real life conflicts.

How War Fictions/Games does relates to game design:

The idea of nihilism which it describes that life is perhaps without objective meaning and is implemented into the game perhaps does show parts of the human nature and hence the popularity of the game as in war craft players don’t really have an objective goals but are just fighting against their opponent with no certain goals but rather learning how to be a better player by forming strategy and winning the battle.

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